COSMETIC WORKSHOP / PROPOSED COLLECTION
Real 3D visual mesh. Drag to rotate, inspect every face, and export the model.
Opposite faces sum to seven. Preview roll is animation only; it produces no gameplay result. Surface FX are embedded in the dice. Throw FX play during a throw; impact FX play on landing. Faces stay readable at rest. Materials are visual approximations.
POST-MATCH SIGNATURES / PROPOSED RULES
Exactly one accolade per competitor, winner or loser. Permanent titles remain separate.
Higher priority wins; ties use stable ID order. Rules are proposed. Every referenced stat is flagged as required game telemetry until verified.
Stored only in this browser. Not real player match history or a server privacy system.
FIVE-SECOND CINEMATIC / SIMULATION
Opening spotlight: highest-scoring winning player, or all tied leaders. All competitors receive an accolade.
Player point fields are sample stats. Other test counters default to zero; no real match data is implied.